Release 04 changes - 6/7/07 --------------------------- Renamed docs/Cvar_List.xls to Cvar_Code_List.xls Changes to docs/Map_Settings.txt Changes to docs/Credits.txt Changes to docs/Installation.txt Changes to docs/Pak_List.txt Changes to docs/SUAP_Maps.txt Changes to PLEASE_README_1st.txt - Updated much of the information Changes to weapons/mp/smokegrenades (PakG) - When the last smoke grenade was used, there was no weapon switch causing the player to stand there empty handed unless they manually switched to a different weapon. Adjusted the weapon files to remove the problem Changes to weapons/mp/mosin_nagant_mp (PakG) - Players were telling me the mosin-nagant was having a hard time hitting it's target when aiming down the sight as compared with the other bolts. Made some adjustments to the weapon. Changes to sound/weapons/grenade (PakD) - Added new grenade throwing sound (ripped from Kisswine's mod) Changes to sound/vehicles (PakF) - New tank reload sound (ripped from Kisswine's mod) Changes to sound/misc (PakF) - New health pick up sound (ripped from Kisswine's mod) Changes to weapons/mp/flamethrower_mp (PakG) Changes to soundaliases/generic_mp_sound.csv (PakF) Changes to sound/weapons/flamethrower_pickup.wav (PakD) - Created a new pickup sound for the flamethrower Changes to sound/awe (PakF) Changes to soundaliases/dialog_mp.csv (PakF) - Added new Russian taunts ...in actual Russian (created by Stars -=[merc]=-) - Added new German taunts (created by Elay -=[merc]=-) - Updated the formats on the US and UK taunts Changes to the maps/mp/gametype/_awe.gsc (Svr Pak) Changes to the configs/env.cfg Changes to docs/Cvar_Code_List.xls (formerly Cvar_List.xls) Changes to docs/Map_Settings.txt - Mod now supports randomly generated fog schemes. You can also control the rain and snow for fog or no-fog conditions. For example, you can set it up so that there is no rain if there's no fog but a 30% chance of rain if there is fog. - If a map is tagged as a sniper map, the fog function is automatically turned off, so there's no need to specifically turn fog off when playing a sniper map. - As with rain and snow, the fog function will be turned off if a map is tagged as an indoors map. Changes to the maps/mp/gametype/hq.gsc (PakG) Changes to the configs/gametype.cfg Changes to docs/Cvar_Code_List.xls (formerly Cvar_List.xls) - Added several new cvars to the HQ gametype. You can now control the hold/reinforcement time intervals, capture/destroy time, radio spawn delay, and the number of rounds a team can hold the radio. Changes to the maps/mp/gametype/_awe.gsc (Svr Pak) Changes to docs/Cvar_Code_List.xls (formerly Cvar_List.xls) - Completely restructred and reorganized the _awe.gsc and created a code index in the Cvar_Code_List.xls. All areas of code may be found quickly via keyword search using the keywords listed in the code index. Changes to the maps/mp/gametype/_awe.gsc (Svr Pak) - Bug - If a player has been playing and then switches to spectator mode, the artillery "incoming" and "all clear" messages can crash the server. Fixed the bug by making sure the announcements are only made to players actively playing. - Fixed an old bug in AWE. The problem occurs when AWE is set to select a random allied team or an allied team that is not native to the map. If a custom map has allied grenades available and a different allied player picks them up (for example, an American picks up Russian grenades) and then the player goes prone, the tripwire routine would crash as the mis-matched grenades have not been pre-cached. Fixed the bug by insuring that all team grenades are pre-cached. - AWE allows players to pick a secondary weapon if the cvar is turned on. This traditionally causes problems in BEL. Adjusted code so that if BEL is played, the secondary weapon choice is automatically turned off. Changes to skins (PakB) - Added new skins for the Sherman and Panzer tanks (submitted by Kisswine) - Added new skins for winter flak 88 cannons (submitted by Kisswine) Changes to maps/mp/_tankdrive_gmi.gsc (Svr Pak) Changes to configs/vehicles.cfg Changes to docs/cvar_list.xls - Normally enemy tanks do not need to be captured in DM, TDM, or HQ. Created a new cvar so that admins may require players to capture enemy tanks in TDM & HQ. See vehicles.cfg - tanks section Changes to maps/mp/gametype/_rank_gmi.gsc (Svr Pak) Changes to configs/weapons.cfg Changes to docs/cvar_list.xls - Discovered the mod was using an old battlerank file and ammo was not being distributed properly by rank. Replaced with a newer AWE file and adjusted the configs accordingly. --------------------------- Release 03 changes - 5/5/07 Changes to the maps/mp/gametype/_awe.gsc & Changes to the maps/mp/_flak_gmi.gsc & Changes to the maps/mp/flaka.gsc - Fixed plane flyover bug - some planes and plane sounds were not properly defined - Fixed lightning bug - lightning not properly defined on snow maps - Greatly improved Gamestate Limiter system - see Map_Settings.txt - Fixed destroyable flak system - Not properly turning on or off under certain conditions. - Adjusted the mod so that even if you turn off the mod (awe_disable "1"), the mod will still determine map dimensions for the sniper map spawn logic and display logos. Updates to most of the documentation Updates to several of the configs Updates to the Cvar_list.xls THE FOLLOWING ONLY APPLIES IF YOU DOWNLOADED THE RELEASE 03 UPDATE. YOU CAN IGNORE THIS SECTION IF YOU DOWNLOADED THE FULL MOD - RELEASE 03 New pack files included in update: zzz_SUAPv3_HMMW_Svr_r03.pk3 (SERVER SIDE ONLY) zzz_SUAPv3_PakG_r03.pk3 (PUBLIC FILE - MUST BE ON SERVER AND DOWNLOAD SITE) Delete the following files (if you have them): zzz_SUAPv3_HMMW_Svr_r01.pk3 zzz_SUAPv3_HMMW_Svr_r02.pk3 zzz_SUAPv3_PakG_r01.pk3 -------------------------- Release 02 changes - 4/25/07 - Docs/Cvar_List.xls updated - Configs/config.cfg had a typo that would not allow the vehicle system to load - fixed -------------------------- Original Release - 4/22/07