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This page is dedicated to the artists
who have contributed to "To Be King". Please, visit their links to see
some of their other fine art.
(Character races shown here are smaller than actual size in the
game. All artwork belongs to the respective artists. Used by
permission. All rights reserved.)
Steve Bentley
(Steve Bentley
Illustrations)
Achnaroid
(Character Race - Male and Female shown)

Will Crawford
(Crawford Designs)
Krimin
(Character Race - Male shown)

Shelz Keast
(Elfwood Galleries 1 & 2)
Sage
(Character Race - Male and
Female Shown)

Undead
(Character Race - Male and
Female Shown)

Imp
(Character Race - Male and
Female Shown)

Herpolok
(Character Race - Male and
Female Shown)
NEW! (Will appear in v0.9.8)
Card Art - (from left to
right) - Teikoona (Enemy), Lava Beast (Master), Night Spectre
(Undead - Waterway), Brain Bugs (Enemy), Spirit Naga (Enemy)

Brian Koehler NEW
ARTIST!
(Brian Koehler Illustrations)
Card Art - Screech Owl (Undead)
NEW!
(Will appear in v0.9.8)
Lucilla Lischetti NEW
ARTIST!
(Lucilla's Comic Art and
Illustration Home Page)
Orc (Character Race - Male Shown)
NEW!
(Will appear in v0.9.8)
Martyn Mensen
Vamclast (Character Race - Male &
Female Shown)

Feron
(Character Race - Male Shown)

Jessica Moens
(Elfwood
Gallery)
Fairy
(Character Race - Female shown)

Mathias Pletschacher
Munchkin (Character Race - Female & Male shown)
NEW!
(Will appear in v0.9.8)
Special Thanx
Tim McCarron
Tim has worked closely with me on improving the interface and
automating the game. His knowledge on how the Vassal engine works and
how to manipulate it has become invaluble. Special thanx to Tim for
jumping on board and helping to turn this into an actual computer game
...instead of just a board game made for the computer.
Softbug
Softbug happen to pay attention to what I was doing very early on. He
suggested some graphics tools, pointed me towards some graphic arts
databases, and provided several design ideas and graphics work. He also
provided me with a development forum. Without his assistance, the game
would never have looked as good as it does. His contributions to the
game including graphics, design and or concepts for the following:
Graphics work in the Catacombs
Card template
Gold Piece design
Special Ability Discs
Guide Book card design
Spell cards
Army and Officer units
Graphics for several Palace Rooms
...and the "To Be King" logo seen on the front page
and the top of all the TBK web pages
My hats off to you, Softbug. I couldn't have done it without you.
(cheers ...clink!)
Alex "ffff"
The only person who would spend hours playtesting the game with me.
Those sessions resulted in the game being completely re-designed to
feature a much improved interface ...but still miles away from where it
needs to be. Before those play testing sessions,
I had no idea how difficult it was to get around in the game. Thank you
for you help ...it's greatly appreciated.
Dundjinni Art Community
My thanx goes to the Dundjinni art community whose massive, royalty
free database of graphics (link to graphic packages since removed) make
up over 75% of the visuals in the game. Working with all these little
pieces of art, and what I could do with them, has been pure joy.
...and the game would certainly look bland and empty
without them. I would encourage map designers to check out the Dundjinni forums.
Vassal Game Engine Organization
...and last, but not least, my eternal gratitude goes to the Vassal Game Engine
Organization without whose engine this would not have been possible
...or necessary. (grin) Their tireless support and awesome engine has
changed my world and made me feel like a real game designer again.
...and the engine is free ...WOW!
If
you'd like to be featured on this page, along with any links you like,
drop by the Submit Artwork for Future Versions
page.
Home
©2008 - Rich Johnston. Original
artwork used by permission. All rights reserved.