The current version of "To Be King" is in need of more
than 300 pieces of art before it's non-beta 1.0 release. If you'd
like to help, send us some art. The following is a FAQ's on exactly how
to do that.
What kind of art is needed?
Mostly card art (150 x 150) and a few character races need to be done
(400 x 400). Many of the cards now look something like this:
There is also a full list of what needs to be
done below.
What quality are
you looking for?
I'm not very picky. My main concern is to get the game complete. If
it's a reasonable depiction of what's needed, I'll use it. Preferably
in color.
What do I get for
submitting art?
Your art will be featured on the Art Gallery
page with whatever links you wish to include. You will also be listed
in the game credits as a contributor.
So, I'm not going
to get any money, right?
No. This is a free project.
Do I retain the
rights to my art?
Absolutely! You will continue to own your art. It will be considered
"Used by permission" and your name will be stamped on every piece. You
may use it anywhere else you like and you may have it removed from the
game at anytime.
What do I have to
do to submit art?
Just pick a card or character race that suits your fancy, make some art
for it, and send it to me.
You
may also want to visit the Deviant Art - To Be
King Art Project operated by Nordstjerna.
If I see something
I like, can I reserve it to insure no one else beats me to it?
Yes. But I will only hold a piece of art in reserve for a period of
time. I've had several
individuals offer to produce art ...many of
which reserved several pieces. Only about 1 in 4 actually produced
anything. Many others simply disappeared and I never hear from them
again. It's unfortunate but that's the reality of life on the Internet.
Therefore, I won't reserve a piece forever. Do you have a forum
for questions, comments or just to show off our work?
There's a section set up in the TBK Forum where
contributing
artists can showcase any of their art and include any links they like
and/or chat about anything else.
What graphics
format do you prefer?
Doesn't matter really. I have the tools to convert any graphics
format and your art can be easily fitted into templates that are set up
for creating cards, character race tokens and player sheet
graphics. As mentioned above, card art is 150 x 150 and character
race art is 400 x 400. However, all art you send in should be at least
520 x 520 or larger. This allows me to format the graphics easily and
then shrink it down to actual size. Keep in mind that a lot of detail
may be lost when it's
shrunk down to it's final size. Also keep in mind that card art has a
shield in the upper left
corner which may cover some details so the main subject or your art
piece should be centered. See samples in the Art
Gallery.
What if the artwork
doesn't match what you had in mind?
Doesn't matter. It's much easier to change the
description of a card or race to match a graphic than vice versa. If
you send in a totally original piece of art that isn't based on a
specific game piece, I can work that in, as well. In other words, be as
imaginative as you like. I'm flexible.
Where's the list of
art that needs to be done?
Here you go: Character Race Art (400x400)
Cantrain - Male Cantrain - Female
Cantrains are closely related to humans but
with powerful minds making them the most intelligent of all the races.
They find things easily and solve problems quickly making them experts
at living by their wits. Having enough magical knowledge to always know
at least one spell and be able to attack psionically is a bonus, as
well. Cantrains start as Good but they can be converted to Neutral.
You'll never find an Evil one, though. They're much too smart to be
attracted to that level of greed.
Dwarf - Male Dwarf - Female
Short and stocky but amazingly agile and
swift, Dwarves are most comfortable in mountainous areas and are known
for their majestic cavernous cities. They have limited magic abilities
but they are capable of knowing a wide range of special abilities.
Dwarves have been known to follow any alignment and may be converted to
any other alignment.
Elf - Male
Very lean and agile with sharp chiseled
features and pointed ears, Elves are natural foresters and have built
glorious tree settlements. They're not particularly social or strong
but they make up for it in their powerful skills, speed and magic
abilities - which includes always knowing a spell and the ability to
attack psionically. Elves have been known to follow any alignment and
may be converted to any other alignment.
Halfling - Male Halfling - Female
Appearing as miniature humans, Halflings
aren't very strong but they are incredibly swift and crafty enabling
them to surprise or avoid their enemies with ease, solve problems, and
find things with little trouble. They also have a fair amount of
magical talent. Halflings start as Good but may be converted to any
other alignment.
Hobgoblin - Male Hobgoblin - Female
A savage warrior race that loves battle,
Hobgoblins take great glee in torture and bloodshed, and generally
enjoy bullying their enemies. Although somewhat smarter than Orcs, they
really don't have any strong attributes except their power and
intimidation - which are both pretty intense. Hobgoblins are Evil and
they'll never be anything else.
Human - Male Human - Female
Humans have no special abilities based on
their race but they easily master any special ability they set their
mind to. For this reason, they have a full range of special abilities
available to them. Humans can be fighters or magic users based on
their attributes of which no particular one stands out above the
others. Humans are known to follow any alignment and may become any
other alignment.
Rilla - Male Rilla - Female
Rillas are closely related to humans, except
shorter and stockier with a larger head. They tend to avoid
confrontation and magic of any kind by exerting their amazing strength
in social abilities allowing them to talk others into just about
anything. They easily attract companions and are well suited as
merchants, bankers and con-men. Rillas start as Neutral but have never
been known to care much about alignment and can be easily converted
...especially if it means making a deal.
Shadwerl - Male Shadwerl - Female
A nearly isolated and very reclusive race,
Shadwerls have become experts at surviving in the wild ...almost to the
point of being wild animals. But there's nothing wild about their
intelligence. Incredibly smart and fast, they can strike from the
shadows and disappear in the blink of an eye. Solving puzzles and
finding things present little problem for the Shadwerl and they have a
fair amount of magical ability as well. Alignment - any will do.
Troll - Male Troll - Female
It's clobberin' time! Extremely huge and
grotesque, Trolls are loners specializing in only one thing ...kicking
butt! Massively powerful but equally as stupid, they have no magic
abilities and can barely contain their composure when in the cities.
Their size, strength and speed allows them to travel in mountains that
others wouldn't even attempt. Trolls are Neutral and can never be
anything else because they simply don't understand the concept. Card Art (150x150)
Companions - These are
beings that may become part of a player's party
Alchemist - Can change
stuff into gold Ancient Dwarf - Very old
dwarf who knows the secrets of the Catacombs Escaped Prisoner - Will
help party for free - pick locks and improves stealth Evocator - Master spell
caster Fickle Man - Will add a
point to any attribute but will quickly join any other party that
passes by Field Hunter - Increases
Stealth in Flatlands and Hills Lugan-Baltz - Non-human of
incredible speed and dexterity Kooganrip - Lizard being
improves stealth and travel in Wetlands Mimic - A creature that
can mimic anything (doppleganger) Morph Wizard - Wizards who
can morph into a protective shell Mountain Guide - Dwarf
Improves stealth and travel in Mountains Old Barbarian - Trains on
how to effectively use power Parrot - Helps player in
combat by distracting the enemy Physician - Cures
poison/disease and improves healing Psychic Defender - Will
help protect the character and other Independents in psionic combat Priestess - Woman of great
psychic knowledge Spatial Monk - Monk who
can alter time and space Trained Monkey - Monkey
will steal things for you Valet - Will help carry
stuff, dicker with merchants and run errands
Beasts - Creature sub-type of generally low
to animal intelligence beings
Level A Beasts
Beyowl - 5' long mutant
bear. Very savage Bobcat - Typical bobcat,
cougar, etc Hungry Hyena - Really,
really hungry Mutant Rat - Monster rat
big as a pit bull - disease Ostrich - Pissed off
ostrich Raven - Typical raven.
You've invaded it's territory Sub-Ogre - May be an Ogre
/ Rat hybrid Tamarta - Basically a
manta ray that flies with a needle pointed tail
Level B Beasts
Belcher Toad - 2' toad that
spits acid Carpet Throg - Lies like a
carpet and matches it's surroundings. Uses razor sharp appendages when
it fights Constrictor - 12' to 18'
snake that suffocates its victims Fireworm - 5' worm with
intense body heat that burns Giant Wasp - 1' in length
- poison Killer Weasel - Large,
aggressive weasel Maxim - Similar to a
half-sized ox. Charges and is very aggressive Mutt B2 - Insane Hybrid
mutant. Can be anything you want. Psinoid - Looks like a
mass of mold or moss. Will form appendages for striking Pygoru - Similar to
praying mantis, 2' long, clamping pincers and a nasty bite Rabid Wolf - Lots of
frothing of the mouth here - disease Reptalard - Feline
predator with up to 4 snakes extending from its neck Thorn Spitter - Large
mobile bush creature that throws thorns Tunnel Worm - 3' to 6'
worm with rotary mouth and drill like teeth for tunneling. Stinger tail
- poison
Level C Beasts
Amoeba Thing - Large mass
of individual organisms that can change shapes Giant Dragonfly - 3' long
with a nasty bite Grizzly Bear - Full grown
grizzly Lion - Your typical
ferocious lion Mutt C1 - Insane Hybrid
mutant. Can be anything you want. Mutt C2 - Insane Hybrid
mutant. Can be anything you want. Parachute Spider - 2' to
3' spider that throws a web net on its victims Quelchoc - Mutant dog with
3 extra arms extending from its back Shambler - Large moss mass
that looks humanoid - poison Wild Boar - Very
aggressive. Likes to charge
Level D Beasts
Giant Snapping Turtle - 6' long
snapping turtle Monichasaurus - 20' tall
dinosaur Mutt D1 - Insane Hybrid
mutant. Can be anything you want. Mutt D2 - Insane Hybrid
mutant. Can be anything you want. Pawser - Large black
panther that confuses its victims by making illusions of itself Sickle Spider - 6' spider
with long sickle blade like appendages
Level E Beasts
Giant Lizard - Twice the size
of a Komodo dragon Hell Hound - Mutant war
dog 3 times the size of a wolf Mutt E - Insane Hybrid
mutant. Can be anything you want
Level F Beasts
Oliphaunt - Massive war elephant Mutt F - Insane Hybrid
mutant. Can be anything you want
Palace Guard Beasts
Giant Badger - 6' long badger Mantical - Giant mutant
praying mantis Palace Dog - Big guard dog Young T. Rex - 12' tall
dinosaur Enemies - Creature sub-type of
semi-intelligent to genius who want to kill you
Level A Enemies
Arkorak - A flying minor demon
with sharp claws Darvin - Similar to
halflings with a large snout Goblin - Short, mean,
fierce and intensely ugly Kobold - Short reptilian
fighters Minor Illithid - Tentacle
headed humanoids
Level B Enemies
Boggoblin - Larger and hairier
cousin to the goblin. Likes swamps Dream Weaver - Human that
can induce sleep Dretch - Minor demons.
Sluggish looking but very fast. They can create clouds of darkness Fireman - Humanoid whose
face is engulfed in flames and throws fireballs Harpy - Vulture/human
hybrid. Loves torture and will carry the player away. Klud - Bear/dog like beast
with big eyes (infrared vision) Neo-Elf - Extremely fast,
2' tall cousin to elves Ogre - Your typical
ill-mannered ogre Outlaws - Up to 5 bandits
that'll rip you off Psyche Thieves - Up to 5
beings that'll rip you off using psionic combat Robber - Typical thief
that will try to steal your money. Will probably have money of his own Trode - Resembling a small
dragon that attacks with electric bolts
Level C Enemies
Berserker - Insanely fierce
human with 2 weapons Caveskorm - Man-sized
being that lives in caves Chaos Warrior - An insane,
cursed warrior that can only be killed by an arcane weapon Dnjinni - spell casting
genie that wants your loot Flind - Larger cousins to
Gnolls Gnoll - Looks like a
humanoid hyena Grimit - Resembles a 4'
long hedgehog Hissumack - A reptilian
thief Invisijo - An invisible
creature ...something like "Predator" Lasher Toad - 3' long
aggressive and intelligent toad. Attacks with a razor sharp tongue Minotaur - 8' tall beast
with the head of a bull Otyugh - Disgusting,
filthy being with 3 tentacles - disease Psionic Shaman - Human
psionic fighter Threker - Cave dwelling
reptilian creature - disease Zinarc - Flesh and bone
creature that looks like a tree
Level D Enemies
Achaierai - Bizarre 15' tall
flightless bird with 4 legs Banshee - A lessor demon
with small wings Battle Lord - Fighting
Warrior Fog Giant - Large giant
that's always surrounded by fog Griffin - Flying hybrid
hawk/lion Litzura - Resembles a thin
female corpse Marnatroll - Smaller but
violent cousin of the troll Psiklops - An arcane being
that will prevent a player from using their spells Puffball - Large fungal
ball that rolls and emits spore clouds Slime Brute - A psychic
slime being that can shape itself into anything Wereape - A man that's
turned into an ape
Level E Enemies
Golem - An elemental planes
giant mostly made of stone Hippogriff - Larger and
more aggressive cousin to the Griffin Krikerun - A grotesque
walking spine with visible brain Stone Giant - Large giant,
looks like stone. Uses a club and throws boulders
Level F Enemies
Kreissens - Magical creature
that will appear as anything Tert - Intelligent
wolf-like creature with a tail ending in a mace Warrior Lord - An immortal
lord of war
Palace Guard Enemies
Chief Guard - She's the head
palace guard Cowardly Guard - A guard
who'd rather not be here Gladiator - Well trained
killer Strong Man - Palace
bouncer - mean and ugly
Waterway Enemies
Pirates - Up to 4 pirates
in party Undead - Creature sub-type of beings that
are not alive in the true sense of the word. Could be spiritual (ghost,
spectre, etc) or physical (zombie, vampire, etc.)
Level A Undead
Wandering Soul - Angry
soul will attack anything in sight
Level B Undead
Flash Soul - A soul that
crackles with electricity - blinding Ghoul - Undead being that
likes being around the dead - paralyze Phantom Hound - Undead,
savage guard dog Spectre - Cross between a
ghost and skeleton Vampire - Typical blood
sucker
Level C Undead
Ghast - Beast from another
dimension. Wounds caused by the Ghast never heal Reaper - A Warrior that
resembles Death Scorpion Phantom - A
spirit that's taken the appearance of a hybrid insect/animal/human. May
have been a Mutt when it was living Shadow Wolf - Ghost wolf
possessed by a human spirit Succubus - An evil spirit
that can't be destroyed Wraith - A very angry
spirit
Level D Undead
Dark Knight - A dead knight on
dead horse - both with full battle gear Dead Cleric - This ghost
of a cleric is the champion of good that wishes to destroy or convert
all that is evil Dead Light - Mass of small
light beings that group together to create a fighting being Death - Yes, it's him
…complete with sickle Evil King - This spiritual
being is the king of evil that wishes to destroy or convert all that is
good Ghost Soldier - Dead
soldier that just keeps on fighting Lost Magi - A confused
spirit of a wizard carrying a staff Phantom Wraith - A very
large, fierce, and evil looking apparition Revenant - An angry soul
seeking vengeance Skull Spirit - Floating
skull apparition that wants your soul Stone Statue - Stone
statue that comes to life
Level E Undead
Black Paladin - The spirit of a
warrior who is still fighting a war from over 200 years ago Dragon Bones - Animated
dragon skeleton Fire Skeleton - A flaming
skeleton with a large sword Flesh Eater - Intelligent
zombie Lich - Undead being that
sucks the life force of others Mist Wizard - Wizard's
spirit that appears in mist Spectral Fighter - Looks
like a normal fighter but can fade in and out of vision Water Revenant - A wet and
slimy soul seeking vengeance Wraith Assassin - An angry
spirit that's good at killing Zycharan - Kills by
probing the mind. Design it as some sort of undead alien
Level F Undead
Ghost Lord - Ghost of a
warrior who's really angry Lich Lord - This ancient
undead being has been sucking the life force of others for a very long
time Lykan - An undead human
that rules over other undead and has others with him Mind Warrior - Could be an
actual being or an illusion. Your guess Night Horseman - Dark
spirit on horseback. Appears almost as a shadow Ruler of Bones - Skeleton
that is conside the ruler of all other skeletons Soul Keeper - An
underworld soldier searching for souls Spirit King - The king of
all spirits Zombie Warrior - A zombie
who's body has been taken over by a war loving spirit
Palace Guard Undead
Ghost - Typical ghost Lezon's Spirit - Lezon's
spirit obsessively defends her palace Spigo's Shadow - Spigo
the wizard has created a shadow of himself to protect the palace Stone Soldier - Animated
stone soldier Zombie Guard - A
semi-mindless zombie with a responsibility - Oh, my! Dragons - If you don't know what a dragon is,
your in the wrong place. TBK dragons do not fly when in combat.
Level B Dragons
Basilisk - Minor dragon - sort
of a cross between a lizard and a dragon
Level C Dragons
Bolt Dragon - Medium sized,
cobalt dragon that radiates energy Snake Dragon - Medium
sized dragon that looks like a snake Young Red Dragon - Baby
red dragon
Level D Dragons
Armor Dragon - Large dragon
with a hard knobby hide Green Dragon - Large
emerald colored dragon Horned Dragon - Large
multi-colored dragon with ram like horns
Level E Dragons
Battle Dragon - Huge dragon
bred for war …and loves it Fire Dragon - Typical
large fire-breathing dragon Gnasher - Minor flightless
dragon with monstrous teeth designed to rip, tear and mash in seconds Hydra - A dragon with up
to 4 heads, each on a long neck
Level F Dragons
Ancient One - Oldest known
living dragon. Worshiped by some, feared by most Cobra Dragon - Medium
sized light blue dragon that flairs like a cobra - poison Dragon King - Nearly 100'
long, the grand daddy of all dragons Gold Dragon - Monstrously
large dragon with hide that looks like gold Mature Red Dragon -
Probably the Young Red Dragon's dad
Palace Guard Dragons
Calbu - Looks like a cross
between a dragon and an armadillo with horns along it's back Master Dragon - Big dragon Masters - Creature sub-type that is highly
intelligent, extremely powerful and they can attack both physically and
psionically at the same time
Level B Masters
Froyaka - A being that's only
seen as completely covered in leather armor. No one knows what one
really looks like Subberot - Small, very
pale, subterranean humanoids with big eyes. Carries a weapon
Level C Masters
Collector - Deathlike being
that collects dead bodies Mystic Champion - Is it an
angel of vengeance? Oog - They look sort of
like stupid cavemen but they're certainly not stupid
Level D Masters
Eloy - Beautiful nymph with
sharp claws Hatee - Pronounced HAW-TEE
but most just call it HATE. Draw something that is the essence of hate Mimic - Floats around
invisibly but can mimic absolutely anything Nicopus - Totally bizarre
creature that likes shiny gems. Draw anything you want here
Level E Masters
Baal - A minor demon who wants
to make a deal Dark Elf - A very dark,
powerful and evil elf Griffin Rider - Powerful
mage rides a huge griffin Tiger Rider - Powerful
woman rides a black and white tiger (or any two colors you want) Tunzin - Strange creature
that looks almost metallic
Level F Masters
Gorn - Very intelligent
troll like creature with 2 battle axes Satan - Needs no
introduction
Palace Guard Masters
Gathyerk - A dweller of the
astral plane Zairgot - Strange creature
that loves to kill and eat Occurrences - These cards are just depict some
sort of random event
Natural Occurrences Karson's Spirit - The
spirit of King Karson (previous ruler) grants everyone a wish Merlin's Ghost - This
ghost appears and all neutral players are granted a wish Messiah's Spirit - This
spirit appears and all good players are granted a wish
Personal Occurrences
Charitable Bandit - Bandit who
steals from the rich and gives to the poor Dybbuk - Being that grants
wishes to evil players or converts them to evil Evil Witch - Encounter
varies from a wish to catatonic Fighting Mind Dervishes -
Mental dervishes invade your brain and constantly change your alignment Genie - This Genie gives
away spells Libran - Being that grants
wishes to neutral players or converts them to neutral Marauders - A group of
marauders steal you stuff and stash it elsewhere Mystic Challenger - Being
challenges you to a contest to either gain a wish or lose a point in an
attribute Psychotic Companion - One
of your companions is psycho Sachem - Slavemaster who
takes your companions Seraph - Being that grants
wishes to good players or converts them to good Thief - A guy who steals
your money
Waterway Occurrences
Dark Sea Spirit - Dark sea
creature that looks like a spirit Neptune - The great
Neptune himself Poseidon - The great
Poseidon himself Sail Improvements - Design
charts for better sails Sea Nymph - Beautiful
mermaid like sea nymph Roamers - Beings that roam around the kingdom
Ambivalent Walker - Being
that grants wishes to Neutral players Dead Salesman - Grants
wishes for high social Eagle Ghost - Grants
wishes to the swift Evil Incarnate - Grants
wishes to the evil Fairy Goddess - Grants
wishes to the good Gorgon (Euryale) - One of
the gorgon sister. May turn player to stone. Gorgon (Medusa) - One of
the gorgon sister. May turn player to stone. Gorgon (Stheno) - One of
the gorgon sister. May turn player to stone. Hermit - Will sell you
healing services and other things Hill Giant - Will probably
damage your party Insane Man - Insane man
may attack your party Intellectual - Grants
wishes to the skillful Kingdom Guard - Group of
soldiers who may arrest and detain player for a period of time Leper - May become
diseased and lose companions Lone Magi - Will teleport
your party on sight Lost Brother - May have to
return the brother to the Psychotic Man Medicine Man - Traveling
healer - provides health services and goods Mercenary - May be hired
and sent out to kill your enemies by Physical combat Mystic Deity - Will grant
spells to those that can have them Mystic Traveler - Will
teleport your party within your current district Peddler - Will sell a
variety of goods Prince - Grants an extra
turn Princess - Grants an extra
turn Psionic Killer - May be
hired and sent out to kill your enemies by Psionic combat Psychic Fly - Sucks
attribute points from players Psychic Spirit - Grants
wishes to the psychic Spell Writer - A writer of
spells - he'll sell you one Riddler - Solve its
riddle, get two wishes Weaponsmith - Will improve
weapons and armor for a price Zerox's Messenger - Will
immediately teleport a very powerful and psychic player to Zerox
See
the
art that others have done in our Art
Gallery.