Game Features & Screenshots


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The game is played using the three maps shown here. Click the pics for a larger shot. The larger shots are still a good deal smaller than the full size maps and the images used here are low resolutions. Actual game graphics are much better.

         

The Kingdom map (above left) is the primary map in the game. It consists of two large islands with a shipping channel between. The northern area is the Battleground where players will conduct warfare while their character is taking care of other business. The map also features dozens of buttons for die rolls, events, creature level determination, charts, etc. There's a wind gauge for ocean travel, weather conditions forecaster, tokens for 20 races (each with a male and female version) 16 decks of cards, and several stacks of chits and counters.

The Palace map (above center) is where the player must go to find the Object they seek. It stands on the summit of Breene Island.

The Catacombs (above right) is an alternative route back to Mariah Island but very dangerous. The rooms rotate. Can you get through before you're hopelessly trapped?

The game also features:
Featured screenshots (click for bigger shot, if there is one):

This player token for the male Vamclast shows the extensive amount of tools and information that can be retrieved directly from the player token. Each of these button will open windows for more extensive information. The buttons along the left are the major attributes - Power, Psychic, Swift, Skill, Social. The "All" button allows the player to open all 5 major attribute windows at once so they can review where they wish to add that extra point they just got. As you can see, the ratings for each of these attributes are displayed right on the buttons for quick review.

The right buttons handle general information, hit points, inventory, the player's private window, and cash. Current Hit Points and Bank Account funds are also displayed on the face of the token. The label on the bottom shows the character's current conditions. Poisoned, diseased, catatonic, are a few of the conditions a character may be in. If the character is normal, the player has the options of adding their own label like, "Angry", "Bitchy", "Orcs smell funny", etc.






Here's a sample of a Skill attribute window for the female Imp. Note that each attribute may have several skills associated with that attribute. There's also a "notes" area at the bottom of each attribute window for adding extra information.














Clicking the INV button will bring up the Inventory window. Here's a sample of the female Imp's inventory. She has a set of special ability discs (upper center). Clicking the "?" on these will open a description window. You'll note she has 6 gold pieces, a couple gems (with base values shown on the front), a couple locks, a key and several items (known as Collectibles) including 2 donkeys towing a wagon full of goods.

All cards have a shield in the upper left corner that players can click to get a full descriptions of the card. Many cards have trackers and some of this information may be displayed on the front of the card.



All of the above will be redesigned in future versions to make them even more informative, more automated and much easier to use.



Here's a quick shot of 3 characters - The Male Imp, the Female Achnaroid, and the Male Krimin - ready to rumble. The Sage is around, too, but she was lucky enough to start up north away from the other potentially hazardous players.



   






The Krimin has decided to enter and take advantage of Moonshadow Glen. You'll note that he's changed his condition to "Busy" to show the other players he won't be moving for a while. As per the card instructions, he rolled a 5. Shown here is his General Information window and he's created a turn tracker near the bottom to show he must stay here for 5 rounds to gain 2 points of Skill. Each round, he'll check off one of the boxes in his turn tracker. Once they are all unchecked, he'll change his condition back to "Normal" and give himself 2 points in Skill.








The Imp had some good luck. He had an Event that stated, "Draw a Collectible card", and he drew a Rope of Command. Here he's reviewing the card's description before placing it in his inventory.












The Sage is doing some shopping with the Theurgist as he's got a real nice Holy Light for sale. He also has Flying Dust - one of the most prized items of the game - but  with $2,187, she doesn't even have half the money she would need for that. She has the Dicker Chart open to see how well her and the merchant or going to get along but with a Dicker Rating of only 15 (far left), it's not likely she's going to get a good deal. Is the Holy Light worth the extra expense?

Future versions will automate the dicker process to a button click.






The Achnaroid seems to have gotten herself in trouble with a Wandering Soul - a minor, level A, Undead creature. She ought to make short work of this conflict, especially considering her battle enhancements. She's starting off with a Power of 5 vs the Soul's Power of 4. Opponents get -10% chance of surprise. Since the Wandering Soul's surprise rating is 10%, the Achnaroid can't be surprised by the Soul. The Achnaroid doesn't have a weapon yet but her insectile claws give her a +1 to hit and D8 damage in battle without one. Plus she'll inflict an additional point of damage for her Power. To top it off, she has a natural 20% armor rating so she might not get hurt even if she does get hit.








The Krimin has made some progress. He's on his way to Breene Island to head up to the Palace. He's had a rare Waterway Event ...but, obviously a very good one!












Here's a shot from inside the Palace as the Imp searches for the Object he must find. He's entered the King's Chambers and he's reading the description to see what he must do to view the Object.












The Sage is also searching the Palace. She's fulfilled the requirements of the room she's in so she gets to peek at the Object. This shot shows that she's placed the Object in her Private Window to view. Looks like she's found Minotaur Oil and she's noted that in her Palace Notes. Unfortunately, that's not what she's looking for so she'll flip it back over and replace it back in the room.

You'll also note she knows a couple Spells - a Standard spell and a Combat spell. The Death Shock is a highly prized one. Other spell types include Defensive spells and Warfare spells.











Here's a shot from inside the Catacombs and the Achnaroid has gotten herself into a heap of trouble.  She was hoping to only have to pass through one more room (Room #11) but it rotated on her before she could get there. Now she'll have to detour through rooms #7 and #8 and hope they don't shut her off as well. To make matters worse, she just encountered an Eloy that makes the Wandering Soul she encountered earlier look like chicken feed. This level D creature is a Master which can attack both Physically and Psionically on the same segment of combat. This could get ugly.    








While the character's are off trying to complete their quest, it appears there's some skirmishes going on in the Wastelands as Contender #2 is trying to bust open a hole in Contender #7's lines with a Major and 9 army units. Contender #7 only has a Captain and 3 army units in the contested hex but he's got 6 reinforcement units ready for a Counterattack, if necessary.







Many components in the game still need artwork. We invite everyone to help contribute to the game. If you'd like to contribute some art, see our Submit Artwork for Future Versions page for details. Also, visit our Art Gallery page for game art and artists.

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©2008 - Rich Johnston. Original art used by permission. All rights reserved.