Rulebook Index
Where is Everything?


A) The Vassal Engine & Running To Be King

A.1 - Installing Vassal
A.2 - Running Modules
A.2.1 - TBK Base Module
A.2.2 - TBK Saved Games
A.2.3 - TBK Map File Extensions

A.3 - Playing Online
A.3.1 - Hosting a Game
A.3.2 - Joining a Game

1) Object of the Game

1.1 - History of the Kingdom
1.2 - The Quest "To Be King"

2) Game Interface

2.1 - Shields Window
2.2 - Control Window
2.2.1 - Control Window Icons
2.2.1.1 - Vassal Control Icons
2.2.1.2 - Maps Icon & Controls
2.2.1.3 - Inventory Icon
2.2.1.4 - Merchants Icon
2.2.1.5 - Spell Book Icon
2.2.1.6 - Palace Notes Icon
2.2.1.7 - Dice & Randomizer Tool Icon
2.2.1.7.1 - Standard Dice
2.2.1.7.2 - Combat Dice
2.2.1.7.3 - Random Locations
2.2.1.7.4 - Specific Card Draws

2.2.1.8 - Charts Icon

2.3 - A Few Terms & Conventions

3) A Tour of the Kingdom

3.1 - Outdoor Hex Locations
3.1.1 - Movement Point Cost (MPC)
3.1.2 - Terrain Type
3.1.3 - Minimum Number of Events
3.1.4 - Special Hex Indicators
3.1.5 - The Merchants
3.1.5.1 - Tygals

3.1.6 - Alternate Shopping Locations
3.1.7 - Location Codes

3.2 - Regions
3.2.1 - Movement in Standard Outdoor Regions
3.2.2 - Mariah Island
3.2.2.1 - Mariah Lowlands Region [ML]
3.2.2.1.1 - Wooden Bridges

3.2.2.2 - Mariah Midland Region [MM]
3.2.2.3 - Movement Between ML & MM
3.2.2.3.1 - Rafts

3.2.2.4 - The Wastelands Region [WL]
3.2.2.5 - The Mystic Realm Region [MR]
3.2.2.5.1 - [MR] Special Rules
3.2.2.5.2 - The Great Throne

3.2.3 - Waterway Region [WW]
3.2.3.1 - Boats
3.2.3.2 - [WW] Movement
3.2.3.2.1 - Waterway Traffic
3.2.3.2.2 - Tide Check

3.2.3.3 - [WW] Events
3.2.3.3.1 - Being Set-Adrift

3.2.4 - Breene Island
3.2.4.1 - [BC] & [BI] Movement
3.2.4.1.1 - Breene Shortcuts

3.2.4.2 - The Palace Grounds Region [PG]
3.2.4.2.1 - [PG] Special Rules
3.2.4.2.2 - The Palace Guard & Entrance

3.2.5 - Laurica's Palace [LP]
3.2.5.1 - [LP] Movement, Locks & Encounters
3.2.5.2 - Leaving the Palace
3.2.5.2.1 - The Front Door
3.2.5.2.2 - Catacomb Doorways

3.2.6 - The Catacombs [CC]
3.2.6.1 - [CC] Movement & Encounters
3.2.6.2 - Quick Exits

4) Developing a Character

4.1 - Choosing a Clan
4.2 - Choosing a Race
4.2.1 - Finding Your Token
4.2.2 - Reviewing Your Stats
4.2.2.1 - Flex Points

4.3 - Talents
4.3.1 - Natural Talent
4.3.2 - Chosen Talent
4.3.3 - Talent Color Coding

4.4 - Receiving a Gift
4.4.1 - Non-Receivable Gifts

4.5 - Starting the Game
4.6 - Character Statistics
4.6.1 - General Information
4.6.2 - Miscellaneous Stats
4.6.2.1 - Alignment
4.6.2.2 - Arcane Points (AP)
4.6.2.3 - Trip Code
4.6.2.4 - Cycle
4.6.2.5 - Experience Points (XP)
4.6.2.6 - Racial Spell Limits (SpMin & SpMax)
4.6.2.7 - Funds
4.6.2.8 - Hit Points (Hit Pts & HPMax)
4.6.2.8.1 - Healing vs. Gaining HP

4.6.3 - Attributes
4.6.3.1 - Personal vs. Addon Points
4.6.3.2 - Maximum Attribute Points (Max)
4.6.3.3 - Power
4.6.3.3.1 - Physical Damage (Phy Dam)
4.6.3.3.2 - Additional Damage (Dam+)
4.6.3.3.3 - Additional 'To Hit' (Hit+)
4.6.3.3.4 - Smash Locks (SL%)

4.6.3.4 - Psychic
4.6.3.4.1 - Psionic Damage (Psi Dam)
4.6.3.4.2 - Additional Damage (Dam+)
4.6.3.4.3 - Additional 'To Hit' (Hit+)
4.6.3.4.4 - Current Number of Spells (#Spls)
4.6.3.4.5 - Psionic Combat Attack Capability (PCAC)

4.6.3.5 - Swift
4.6.3.5.1 - Movement Point Bonus (MP+)
4.6.3.5.2 - Run From Combat (Run%)

4.6.3.6 - Skill
4.6.3.6.1 - Stealth (Stlh%)
4.6.3.6.2 - Pick Locks (PL%)
4.6.3.6.3 - Cast Spells (Cast%)
4.6.3.6.4 - Finding Things
4.6.3.6.4.1 - General Find (Find%)
4.6.3.6.4.2 - Find Catacomb Doors (Cat%)
4.6.3.6.4.3 - Find Hidden Goods/First Sight (FHG%)

4.6.3.7 - Social
4.6.3.7.1 - Dickering (Dick)
4.6.3.7.2 - Attract Companions (AC%)
4.6.3.7.3 - Steal Companions (SCx)

4.7 - Character Token Options
4.7.1 - Stats Sheet
4.7.2 - Trackers
4.7.3 - Info & Attributes
4.7.4 - Safety Check
4.7.5 - Get Me a...
4.7.5.1 - Boat or Raft
4.7.5.2 - Gold Coin

4.7.6 - Reminder Flag
4.7.7 - Health
4.7.7.1 - Poison & Disease

4.7.8 - Leap to...
4.7.9 - Kill Me (Death)

4.8 - Managing Inventory
4.8.1 - Card Drop
4.8.2 - Relic Box
4.8.3 - Talents Box
4.8.4 - Pouch Boxes (Gold & Gems)
4.8.5 - Tygal Box
4.8.6 - Locks & Misc Box
4.8.7 - Collectibles Box

4.9 - Personal Issues
4.9.1 - Losing Turns
4.9.2 - Incapacitation
4.9.3 - Catatonia

4.10 - The Built-In-Failure Factor

5) Game Time

5.1 - Rounds
5.1.1 - Round 1
5.1.2 - After Round 1 - The Kingdom News

5.2 - Turns
5.2.1 - Independents
5.2.2 - Controlling Long Term Events
5.2.3 - Controlling Long Term Personal Issues

5.3 - Cycle Rounds

6) Cards, Events & Encounters

6.1 - Events
6.1.1 - Event Location
6.1.1.1 - Outdoor Events
6.1.1.2 - Palace Events
6.1.1.3 - Catacombs Events

6.1.2 - Having an Event
6.1.2.1 - Wishes

6.1.3 - Event Cards
6.1.3.1 - Occurrences
6.1.3.1.1 - General Occurrences
6.1.3.1.2 - Natural Occurrences
6.1.3.1.3 - Personal Occurrences

6.1.3.2 - Roamers
6.1.3.2.1 - General Roamers
6.1.3.2.2 - Forced Roamers
6.1.3.2.3 - Blocking Roamers
6.1.3.2.4 - Independent Roamers

6.1.3.3 - Places
6.1.3.4 - Collectibles
6.1.3.4.1 - General Collectibles
6.1.3.4.2 - Arcane Collectibles
6.1.3.4.3 - Weapons
6.1.3.4.4 - Armor
6.1.3.4.5 - Arcane Weapons & Armor
6.1.3.4.6 - Passes
6.1.3.4.7 - Companions
6.1.3.4.7.1 - Independents
6.1.3.4.7.2 - Companion Travel Restrictions

6.1.3.4.8 - Transports
6.1.3.4.9 - Packers

6.1.3.5 - Creatures
6.1.3.5.1 - Creature Traits
6.1.3.5.2 - Creature Class
6.1.3.5.3 - Creature Sub-Types
6.1.3.5.3.1 - Beasts
6.1.3.5.3.2 - Enemies
6.1.3.5.3.3 - Undead
6.1.3.5.3.4 - Dragons
6.1.3.5.3.5 - Masters

6.1.3.5.4 - Creature Tracking

6.1.4 - Protectors

6.2 - Spells
6.2.1 - General Spells
6.2.2 - Retaliation Spells
6.2.3 - Combat Spells

6.3 - Chits
6.3.1 - Locks
6.3.2 - Breene Bridge
6.3.3 - Lycanthropy
6.3.4 - Relic Markers
6.3.5 - Tygal
6.3.6 - Gems
6.3.7 - Gold
6.3.8 - Boats & Rafts
6.3.9 - Catacomb Doorways

7) Combat

7.1 - Combat Terms
7.1.1 - Initiator
7.1.2 - First Sight
7.1.3 - Controller
7.1.4 - Attacker / Defender
7.1.5 - To Hit (TH) / Combat Point (CP)
7.1.5.1 - Special Combat Rolls

7.1.6 - Damage (Dam)
7.1.6.1 - Normal Damage
7.1.6.2 - Maximum Damage
7.1.6.3 - Double Damage

7.1.7 - Stealth (Stlh%)
7.1.7.1 - Surprise
7.1.7.2 - Avoid

7.1.8 - Persuasion
7.1.9 - Victory Spoils
7.1.10 - Armor Check
7.1.11 - Initiative / Special Circumstances (ISC)
7.1.12 - Run Check (Run%)
7.1.12.1 - Where to Run?
7.1.12.1.1 - Standard Outdoor Region
7.1.12.1.2 - Palace Guard & Mystic Realm
7.1.12.1.3 - Waterway
7.1.12.1.4 - Laurica's Palace
7.1.12.1.5 - Catacombs

7.1.13 - Master Creature Combat
7.1.13.1 - Palace Guard & Mystic Realm Masters

7.1.14 - Flying Creatures

7.2 - Player vs. Creature Combat
7.2.1 - Step 1: Establishing the Arena of Combat
7.2.2 - Step 2: Establishing Initiator / Attacker / Defender
7.2.3 - Step 3: Surprise / Avoid (Stlh%)
7.2.4 - Step 4: Combat Resolution
7.2.5 - Step 5: Armor Protection (AR%)
7.2.6 - Step 6: Normal Damage
7.2.7 - Step 7: Master Creature Check
7.2.8 - Step 8: Initiative / Special Circumstances (ISC)
7.2.9 - Step 9: Run Check (Run %)

7.3 - Player vs. Player Encounter
7.3.1 - Step 1: Initiator's Choice
7.3.2 - Step 2: Establish the Encounter Type
7.3.3 - Step 3: Surprise / Avoid (Stlh%)
7.3.4 - Step 4: Combat or Persuasion Resolution
7.3.5 - Step 5: Armor Protection (AR%)
7.3.6 - Step 6: Steal Companion (SCx)

7.4 - Player vs. Regent Combat
7.5 - Battle for the Throne

8) Game Etiquette

8.1 - Turn & Round Announcements
8.2 - Committing Your Actions
8.3 - Noticing Errors
8.4 - Ambiguities & Settling Disputes
8.5 - Being AFK
8.6 - Being Helpful
8.7 - Have Fun!

9) Credits & Links

9.1 - Resources & Disclaimers
9.2 - Quick Links